Name
Um Yejin, Sookmyung Women’s University, Visual Media Design
Journal
Abstract
The purpose of this paper is to find the elements necessary to increase user immersion in nonlinear narrative games. By analyzing cases for existing nonlinear narrative games, it was found that selection and story flow charts are necessary factors for user immersion. To verify these factors, we produced a nonlinear narrative game and a user test in the form of a working prototype was conducted to analyze the change in user immersion. Through this test, we confirmed that selection is an important factor in the user’s immersion and that the story flow chart is an incidental factor. Through this paper, I would like to explain that selection and story flow charts are factors that help improve user immersion in nonlinear narrative games.